ServersViewModel.kt
Each line, with the release that last changed it.
| 0.5.0 | 1 | package dev.stave.ui.servers |
| 2 | ||
| 3 | import androidx.lifecycle.ViewModel | |
| 4 | import androidx.lifecycle.viewModelScope | |
| 5 | import dev.stave.domain.model.MediaServer | |
| 6 | import dev.stave.upnp.ContentDirectoryClient | |
| 7 | import dev.stave.upnp.MinimServerControl | |
| 8 | import dev.stave.upnp.UpnpServiceHolder | |
| 9 | import kotlinx.coroutines.Job | |
| 10 | import kotlinx.coroutines.coroutineScope | |
| 11 | import kotlinx.coroutines.delay | |
| 12 | import kotlinx.coroutines.flow.MutableStateFlow | |
| 13 | import kotlinx.coroutines.flow.StateFlow | |
| 14 | import kotlinx.coroutines.flow.asStateFlow | |
| 15 | import kotlinx.coroutines.flow.SharingStarted | |
| 16 | import kotlinx.coroutines.flow.first | |
| 17 | import kotlinx.coroutines.flow.stateIn | |
| 18 | import kotlinx.coroutines.flow.transformLatest | |
| 19 | import kotlinx.coroutines.launch | |
| 20 | import kotlinx.coroutines.withTimeoutOrNull | |
| 21 | ||
| 22 | /** Per-server lifecycle of a MinimServer library rescan. Ported from Earhorn | |
| 23 | * Android so both products show the same states and copy. */ | |
| 24 | sealed class RescanState { | |
| 25 | data object Idle : RescanState() | |
| 26 | /** POST in flight — `rescan` sent, not yet acknowledged. */ | |
| 27 | data class Requesting(val udn: String, val friendlyName: String) : RescanState() | |
| 28 | /** Accepted; watching the registry for the server to leave (rescan | |
| 29 | * started) and come back (rescan finished). */ | |
| 30 | data class WaitingForServer( | |
| 31 | val udn: String, | |
| 32 | val friendlyName: String, | |
| 33 | val seenDisappear: Boolean, | |
| 34 | ) : RescanState() | |
| 35 | /** Server came back. Held briefly so the UI can show success. */ | |
| 36 | data class Completed(val udn: String, val friendlyName: String) : RescanState() | |
| 37 | data class Failed(val udn: String, val friendlyName: String, val message: String) : RescanState() | |
| 38 | ||
| 39 | /** True while a rescan is actually running (not just showing a result). */ | |
| 40 | val inFlight: Boolean get() = this is Requesting || this is WaitingForServer | |
| 41 | ||
| 42 | /** Plain-language line for a status area / toast. Same copy as Android. */ | |
| 43 | val description: String? | |
| 44 | get() = when (this) { | |
| 45 | Idle -> null | |
| 46 | is Requesting -> "Asking $friendlyName to rescan its library…" | |
| 47 | is WaitingForServer -> | |
| 48 | if (seenDisappear) "Rescanning $friendlyName — server restarting…" | |
| 49 | else "Waiting for $friendlyName to start rescanning…" | |
| 50 | is Completed -> "Rescan complete — $friendlyName library refreshed" | |
| 51 | is Failed -> "Rescan of $friendlyName failed: $message" | |
| 52 | } | |
| 53 | } | |
| 54 | ||
| 55 | /** | |
| 56 | * Exposes the live list of discovered MediaServers, an SSDP rescan trigger, and | |
| 57 | * (new, parity with Android) a MinimServer **library** rescan with observable | |
| 58 | * progress. Thin wrapper around [UpnpServiceHolder] so the UI doesn't import | |
| 59 | * UPnP types. | |
| 60 | */ | |
| 61 | class ServersViewModel( | |
| 62 | private val holder: UpnpServiceHolder, | |
| 63 | private val cd: ContentDirectoryClient, | |
| 64 | private val minim: MinimServerControl, | |
| 65 | ) : ViewModel() { | |
| 66 | ||
| 67 | val servers: StateFlow<List<MediaServer>> = holder.servers | |
| 68 | ||
| 69 | private val _rescanState = MutableStateFlow<RescanState>(RescanState.Idle) | |
| 70 | val rescanState: StateFlow<RescanState> = _rescanState.asStateFlow() | |
| 71 | ||
| 72 | private var rescanJob: Job? = null | |
| 73 | ||
| 74 | /** The last finished rescan outcome the UI has already announced. The | |
| 75 | * outcome is held on screen for a few seconds; without this, a toolbar | |
| 76 | * that re-enters composition during that hold would announce it (and | |
| 77 | * reset browse) twice. Identity, not equality: two rescans of the same | |
| 78 | * server produce equal-but-distinct states. */ | |
| 79 | private var announcedOutcome: RescanState? = null | |
| 80 | ||
| 81 | /** True exactly once per finished (Completed/Failed) rescan outcome. */ | |
| 82 | @Synchronized | |
| 83 | fun claimOutcome(state: RescanState): Boolean { | |
| 84 | if (state !is RescanState.Completed && state !is RescanState.Failed) return false | |
| 85 | if (state === announcedOutcome) return false | |
| 86 | announcedOutcome = state | |
| 87 | return true | |
| 88 | } | |
| 89 | ||
| 90 | /** Force an SSDP M-SEARCH ("Refresh devices"). Does not touch the server's | |
| 91 | * library — see [rescanLibrary] for that. Also restarts the | |
| 92 | * [searchSettled] window, so the empty state says "Searching…" again. */ | |
| 93 | fun rescan() { | |
| 94 | holder.rescan() | |
| 95 | searchRound.value++ | |
| 96 | } | |
| 97 | ||
| 98 | private val searchRound = MutableStateFlow(0) | |
| 99 | ||
| 100 | /** | |
| 101 | * False for [SEARCH_SETTLE_MS] after launch and after each [rescan], then | |
| 102 | * true. With no servers, the UI shows "Searching…" while this is false and | |
| 103 | * "No servers found" after (Android ServersScreen; Android: an endless | |
| 104 | * "Searching…" is a dead screen). | |
| 105 | */ | |
| 106 | @OptIn(kotlinx.coroutines.ExperimentalCoroutinesApi::class) | |
| 107 | val searchSettled: StateFlow<Boolean> = searchRound | |
| 108 | .transformLatest { | |
| 109 | emit(false) | |
| 110 | delay(SEARCH_SETTLE_MS) | |
| 111 | emit(true) | |
| 112 | } | |
| 113 | .stateIn(viewModelScope, SharingStarted.Eagerly, false) | |
| 114 | ||
| 115 | /** Ask the MinimServer at [udn] to re-index its library, then follow the | |
| 116 | * restart cycle: Requesting → WaitingForServer(seenDisappear=false) → | |
| 117 | * WaitingForServer(true) → Completed (held ~4 s) → Idle, or Failed | |
| 118 | * (held ~4 s) → Idle. No-op while another rescan is in flight. */ | |
| 119 | fun rescanLibrary(udn: String) { | |
| 120 | if (_rescanState.value.inFlight) return | |
| 121 | val friendlyName = holder.servers.value.firstOrNull { it.udn == udn }?.friendlyName ?: udn | |
| 122 | rescanJob?.cancel() | |
| 123 | rescanJob = viewModelScope.launch { | |
| 124 | _rescanState.value = RescanState.Requesting(udn, friendlyName) | |
| 125 | when (val r = minim.rescanLibrary(udn)) { | |
| 126 | is MinimServerControl.Result.Failure -> fail(udn, friendlyName, r.message) | |
| 127 | MinimServerControl.Result.Success -> awaitServerCycle(udn, friendlyName) | |
| 128 | } | |
| 129 | } | |
| 130 | } | |
| 131 | ||
| 132 | private suspend fun fail(udn: String, friendlyName: String, message: String) { | |
| 133 | _rescanState.value = RescanState.Failed(udn, friendlyName, message) | |
| 134 | delay(FAILURE_HOLD_MS) | |
| 135 | if (_rescanState.value is RescanState.Failed) _rescanState.value = RescanState.Idle | |
| 136 | } | |
| 137 | ||
| 138 | private suspend fun awaitServerCycle(udn: String, friendlyName: String) { | |
| 139 | _rescanState.value = RescanState.WaitingForServer(udn, friendlyName, seenDisappear = false) | |
| 140 | ||
| 141 | // Phase 1: the server should drop out of the registry within seconds. | |
| 142 | val disappeared = withTimeoutOrNull(DISAPPEAR_TIMEOUT_MS) { | |
| 143 | holder.servers.first { list -> list.none { it.udn == udn } } | |
| 144 | } | |
| 145 | if (disappeared == null) { | |
| 146 | fail(udn, friendlyName, "the server didn't restart, so the rescan may not have happened") | |
| 147 | return | |
| 148 | } | |
| 149 | _rescanState.value = RescanState.WaitingForServer(udn, friendlyName, seenDisappear = true) | |
| 150 | ||
| 151 | // Phase 2: wait for it to come back, nudging SSDP every few seconds — | |
| 152 | // and KEEP nudging through the Completed hold: jUPnP's grip on a | |
| 153 | // freshly-restarted MinimServer is fragile and it can expire the | |
| 154 | // device again before the server's own NOTIFY heartbeat arrives. | |
| 155 | val reappeared = coroutineScope { | |
| 156 | val ssdpJob = launch { | |
| 157 | while (true) { | |
| 158 | holder.rescan() | |
| 159 | delay(SSDP_NUDGE_INTERVAL_MS) | |
| 160 | } | |
| 161 | } | |
| 162 | try { | |
| 163 | val r = withTimeoutOrNull(REAPPEAR_TIMEOUT_MS) { | |
| 164 | holder.servers.first { list -> list.any { it.udn == udn } } | |
| 165 | } ?: return@coroutineScope null | |
| 166 | // Library changed — the random pool is stale. Browse caches | |
| 167 | // refetch lazily on next browse. | |
| 168 | cd.invalidateRandomCache() | |
| 169 | _rescanState.value = RescanState.Completed(udn, friendlyName) | |
| 170 | delay(COMPLETED_HOLD_MS) | |
| 171 | if (_rescanState.value is RescanState.Completed) _rescanState.value = RescanState.Idle | |
| 172 | r | |
| 173 | } finally { | |
| 174 | ssdpJob.cancel() | |
| 175 | } | |
| 176 | } | |
| 177 | if (reappeared == null) { | |
| 178 | fail(udn, friendlyName, "the server didn't come back after 10 minutes — try Refresh devices") | |
| 179 | } | |
| 180 | } | |
| 181 | ||
| 182 | companion object { | |
| 183 | private const val COMPLETED_HOLD_MS = 4_000L | |
| 184 | private const val FAILURE_HOLD_MS = 4_000L | |
| 185 | private const val DISAPPEAR_TIMEOUT_MS = 30_000L | |
| 186 | private const val REAPPEAR_TIMEOUT_MS = 10 * 60 * 1000L | |
| 187 | private const val SSDP_NUDGE_INTERVAL_MS = 3_000L | |
| 188 | /** Android's empty-state grace before "No servers found". */ | |
| 189 | private const val SEARCH_SETTLE_MS = 6_000L | |
| 190 | } | |
| 191 | } |


